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Tomos Frater
Tomos Frater
Lighting Artist at Playground Games
Sutton Coldfield, United Kingdom

Summary

I've spent much of my life in and around theatre, and after about 10 years as a Lighting Designer, I have made the move to 3D art for video games. I specialise in environment art, and of course also lighting. I have trained at BCU's GamerCamp Masters course and I am looking forward to learning more and more about how to make my 3D art shine, and bring the worlds to life for the players.

Skills

3D ModelingDigital SculptingEnvironment ModelingLightingProp ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Dune Awakening
    • Year
      2025
    • Role
      Lighting Artist
    • Company
      Airship Interactive
    • Video Game
      Until Dawn
    • Year
      2024
    • Role
      Lighting Artist
    • Company
      Ballistic Moon
    • Video Game
      S.A. Solaria
    • Year
      2018
    • Role
      Lighting and Technical Artist, 3D Artist, VFX Artist
    • Company
      BubbleGum Bullies
    • Video Game
      Echoes
    • Year
      2018
    • Role
      Lighting and Technical Artist, 3D Team Lead
    • Company
      GamerCamp Studio

Experience

  • Lighting Artist Grade II at Playground Games
    GB
    June 2025 - Present

  • Lighting Artist at Airship Interactive
    GB
    February 2025 - March 2025

    Short contract with Airship working on Dune Awakening cinematics

  • Lighting Artist at Ballistic Moon
    GB
    August 2021 - October 2024